Subject: Re: But Lisp is *SLOW* Compared to C/C++
From: Erik Naggum <erik@naggum.no>
Date: 1997/07/16
Newsgroups: comp.lang.lisp,comp.programming,comp.lang.c++
Message-ID: <3078047256675330@naggum.no>


* Harley Davis
| That's interesting.  Could you give a couple of examples of commercial
| games running compiled (or even interpreted) Lisp code.  How about an
| application suite?  Anything mainstream?

a friend of mine sent me some Lisp code that looked really odd some time
ago, and told me it was from a game called Abuse.  I don't know much about
it, but the Lisp code appeared to be definitions of characters and such,
and Lisp is the extension language of this game, running interpreted or
compiled after loading source code.  no compile-file exists.  he described
Abuse as a "sidescroller" game.  I don't know what that is; some sort of
shoot-em-up game.  see http://games.3dreview.com/abuse/files/lispedit.txt
or http://games.3dreview.com/abuse/minigames/minigames.html.

the new Nintendo 64-bit games are produced with Common Lisp, but I don't
know how much of Lisp is running in the actual game.  Nichimen Graphics and
their N-world is the place to go for Lisp game action.  check out
www.franz.com -- they had a lot of pointers there some time ago.  (I can't
check right now, 'cuz Netscape expresses their desire to have me to upgrade
to their next version in their own peculiar way.)

#\Erik
-- 
Microsoft Pencil 4.0 -- the only virtual pencil whose tip breaks.