Subject: Re: Clisp randomness From: Erik Naggum <erik@naggum.net> Date: Tue, 23 Apr 2002 02:11:41 GMT Newsgroups: comp.lang.lisp Message-ID: <3228516700654574@naggum.net> * losthalo@Bast.debian.org (bruce) | I'm trying to write a card-playing game using Clisp, and am running into | the problem of not getting a very "random" number from the RANDOM | function. It's producing the same two hands on every start in a fresh | Clisp, thus the game tends to play much the same way each time it's run. | How can I either find something random to set to *random-state*, or else | find some other function to fill this gap? See the entry for the function random in the standard and follow the links to the variable *random-state* and the function make-random-state. /// -- In a fight against something, the fight has value, victory has none. In a fight for something, the fight is a loss, victory merely relief. Post with compassion: http://home.chello.no/~xyzzy/kitten.jpg