Rob St. Amant <stamant@ncsu.edu> wrote:
+---------------
| I agree. I'm told that big games companies can usually rely on an
| army of alpha and beta testers (paid? I don't know) who will spend
| days playing a new game to figure it out. This approach doesn't
| translate to productivity software like spreadsheets and word
| processors, for some reason :-). Although I did read a paper a few
| years ago that described a mapping from control room monitoring tasks
| for a factory, or something similar, to a video game interface. That
| idea has a lot of promise.
+---------------
Yeah, right. Make your games and your real apps *too* similar, and...
http://imdb.com/title/tt0086567/
WarGames (1983)
...
Tagline: Is it a game, or is it real?
Plot Outline: A young man finds a back door into a military
central computer in which reality is confused
with game-playing, possibly starting World War III.
-Rob
-----
Rob Warnock <rpw3@rpw3.org>
627 26th Avenue <URL:http://rpw3.org/>
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