Subject: Re: Lisp as a scripting language from within C++? From: Erik Naggum <erik@naggum.net> Date: Tue, 11 Sep 2001 10:59:10 GMT Newsgroups: comp.lang.lisp Message-ID: <3209194749900066@naggum.net> * dan_d4n@Hotmail.com (dan b) > I'm writing a small, simple tile based RPG using C++ to hopefully > expand my knowledge, and I'd like to know how I can use Common Lisp as > a scripting language from within the C++ engine. Yes, I know it would > be much slower than scheme, guile, or TCL, but I want to do it anyway > just for the experience and the fun of it. Are you referring to the startup time of the interpreter, or to the execution time of the code once the interpreter is executing? Do you expect to be able to pre-compile most of the code that will be run, or do you intend to ship tons of source code into your system? ///